MikeTheRaptor, I believe, was helping me plan out Jurassic Park the Mod (which is what JPO was called in those days). The original plot was going to start out with a ship called the Explorer sinking due to hitting some unseen thing underwater. lol, irony.
One question was how to show the sinking of the ship? There could be an animation but since I only had gMax, which had no renderer, then in game would be the only working option for me.
So I thought about the possibility of using the same mechanism behind the bridge collapse in the demo, ActionType 10:
group TrigWWFall-00 = {
string Class = "CLocationTrigger"
bool PlayerEnterTrigger = true
int FireCount = 1
int ActionType = 10
string Target = "S_AlumWw10x2-02"
int Z = -1
}
The idea was to enclose the ship in a single large box, rest the stern on another large box, and drop a third box onto the ship.
However, since I never even got that far in the initial work on the project, the planned sequence was dropped.. Now, with the discovery of ASA animation, this could be handled much more simply and elegantly. But this is the kind of thinking outside of the box that was required when we knew nothing about what we were doing.
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